Schedule I - Automated Tasks Mod

What?

  • Mod for Schedule I published on NexusMods
  • Automatically performs tasks in the game that require fine motor control
  • Created as an accessibility feature
  • Fully configurable with dozens of settings
  • Developed with users' feedback, feature requests, and bug reports

Where?

How?

  • Written using Visual Studio
  • Built to target both Unity scripting backends (IL2CPP and Mono)
  • Runs with the MelonLoader mod loader
  • Utilized runtime debugging tools to view and modify GameObjects/script in lieu of game documentation

Screenshots

Huge thanks to Spacebar, fan of the mod, for the videos

The mod automates moving and rotating the seed vial, popping off the cap, and moving soil chunks.

The mod automates rotating the watering can and moving it from target to target.

The mod automates rotating the fertilizer and moving it around the pot.