Schedule I - Automated Tasks Mod
What?
- Mod for Schedule I published on NexusMods
- Automatically performs tasks in the game that require fine motor control
- Created as an accessibility feature
- Fully configurable with dozens of settings
- Developed with users' feedback, feature requests, and bug reports
Where?
How?
- Written using Visual Studio
- Built to target both Unity scripting backends (IL2CPP and Mono)
- Runs with the MelonLoader mod loader
- Utilized runtime debugging tools to view and modify GameObjects/script in lieu of game documentation
Screenshots
Huge thanks to Spacebar, fan of the mod, for the videos
| The mod automates moving and rotating the seed vial, popping off the cap, and moving soil chunks. |
| The mod automates rotating the watering can and moving it from target to target. |
| The mod automates rotating the fertilizer and moving it around the pot. |